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- THE WIZARD AND THE PRINCESS Part One
-
- Well, here you are, the intrepid adventurer, standing in the middle of the
- desert town of Serenia, about to start off to rescue the princess from the
- evil wizard. Of course, it would help to know in which direction you should
- go. Why not try North? Hmmmm, that rattlesnake sure looks mean! Something
- will have to be done about him. Checking your inventory, you notice that
- you have a loaf of bread, a flask, a blanket, and a pocket knife. Somehow,
- you get the feeling that none of these will quite do the job.
-
- Now, if you had a nice hefty rock, maybe that would work. Unfortunately, the
- rock next to the snake is too big to pick up, and most of the other rocks in
- the desert have nasty little scorpions behind them. If you go for one of
- those...zap! You're dead! But don't despair, there is one rock in the
- desert that is safe, and it isn't too far away. Go East five times, then go
- South once. "Look Rock." There should be nothing special about it. That's
- the one you'll want to get.
-
- However, getting back to that snake isn't quite so straightforward. Strange
- things happen in the desert. So, after you get the rock, go alternately
- North and West until you get back to the snake. Then, get rid of him by
- throwing the rock. <Klunk! One dead rattler!>
-
- Now it's time to head North. As you go, it might be a good idea to take a
- drink of water -- it's pretty hot in the desert. Now go East, and pick up
- the stick. After that, trudge through the desert sands twice to the West.
- You shouldn't run into any snakes, but if you do, bash them with your stick.
- Now you should see a cactus with a hole in it. Peek into the hole, and get
- what's inside (a cracker that will come in handy later).
-
- Now go North. Gee, another snake! But this one looks like he's stuck.
- There's a rock on his tail. Well, maybe a good deed will be rewarded.
- Instead of hitting him with the stick, pick up the rock. This must be your
- lucky day! Remember the word the snake tells you as it will be useful later
- on.
-
- Okay, now off to the East, then South. Gads, another slithering nuisance!
- Use the stick, then look into the hole and get the note. Reading it, you
- will see a lot of funny marks. They don't make sense to you, but that's
- because you only have half of what you need to understand what the note
- says. Don't worry, you'll get the other part soon.
-
- Now go North twice and pick up the locket. Whatever you do, *DON'T* say the
- word that's written inside! (If you're really curious, you can save the
- game at this point, and then say the word...hehehehe!) From here, go West,
- where you'll find the other half of the note. Try fitting the two halves
- together as you go West, then North.
-
- At last, you're almost out of the desert! Is that grass on the other side
- of the chasm? It sure looks cool and refreshing over there. Now, if you
- could just get to the other side....
-
-
- THE WIZARD AND THE PRINCESS Part Two
-
- Hmmmm, that chasm looks a little too wide to jump over. But, of course, by
- now you've figured out what the word on the notes is so, just type it in.
- Voila! A bridge has appeared over the chasm. Go North over the bridge, and
- relax in the shade for a few moments.
-
- Now, go East into the cottage and get the apple (remember Snow White!).
- Then leave the cottage and head North. Gee, what a cute little gnome! How
- unfortunate that he has a tendency to steal things from you. Oh well, you
- can recover them.
-
-
- THE WIZARD AND THE PRINCESS Part Three
-
- Once you've landed on the island, you notice an "X" on the beach. If you
- just had a shovel, you could dig where that mark is! Well, maybe you can
- find one. Go East, then take the path North until you come to the anchor.
- Get it, then head West.
-
- There's a treehouse here. Too bad you can't climb the tree. Using the rope
- by itself doesn't help either. So, tie the rope to the anchor, then throw
- the rope. Now you can climb up into the treehouse...sonuvagun! There's that
- shovel. Grab the shovel, then hotfoot it South back to the beach. "Dig X."
- Wow! A chest!
-
- Oops! Just as you reach to open the chest, a nasty pirate appears and makes
- off with it! <Sigh! Wonder if he's related to that gnome?> Fortunately,
- it's not hard to get the chest back. Take off after the scurvy knave.
- East, North, and West. Go into the cave...there it is! Open the chest, look
- inside, and get the harp. Leave the cave, then go East and North.
-
- It's time to leave the island, so drink the vial you got from the parrot.
- "Fly North," and you will come to the mainland. Then it's North twice (don't
- forget to pick up the ring along the way!). Head West and you will see a
- rainbow. Remembering the legend, you follow the rainbow and find a gold
- coin at the end. From here, hike North. Well, here's another chasm. At
- least this one has a bridge, although it sure looks rickety. Better not try
- to cross it with all that stuff you're hauling around. So, what can you do?
- Looks like it's time for the magic word in the locket. Now you can cross
- the bridge. After crossing, go West, then North. Enter the cave. What do
- you know? There's all your stuff! "Get All," leave the cave, and head South
- and West.
-
- There seems to be a rather unfriendly looking giant here. Perhaps you should
- play the harp. As the giant leaves, you continue North until you come to
- the peddler. He certainly has a variety of things for sale! But, since you
- only have the one gold coin, you had better make the right purchase. How
- about that shiny little horn? It could come in handy along the way.
-
- Now, continue North. What's that up ahead? Could it be...? Yes, by golly,
- it's the wizard's castle at last! Of course, that alligator-filled moat
- around the castle could be a problem. Why not give the horn a try? <Plunk!>
- Now that the drawbridge is down, you can go North into the castle.
-
- Okay, you're almost there! But you still have to get through the maze.
- <Sigh...there's always a maze!> From the entrance, go North. Then West
- three times, then North, then East twice, then North twice. Now, go West,
- then North, then East until you come to the room with the locked door.
-
- You don't have a key, but here's where you get to play burglar. Pick the
- lock with your pocket knife. Then open the door and go East. You're in a
- short hallway with stairs and another door to the East. Go up the stairs,
- come back down, then go up the stairs a second time (it's good exercise).
- The second time you go up the stairs, you'll see a bird...or is it a bird?
- Rub the ring. So much for sneaky wizards!
-
- Now, go downstairs again, and go through the door to the East. Ah, a little
- green froggie! Or is it? With old fairy tales in mind, you kiss the frog.
- Ta-da! It's the princess!
-
- You have saved the princess, but you have to get her back with you to
- Serenia. Actually, that's no problem. Go East until you come to the room
- with the closet. Open the closet and look inside. Get the shoes and look
- at them. There's a magic word! Now, "Wear Shoes," say the magic word,
- and...
-
- ******* YOU DID IT! *******
-
- (Hey, you're pretty good at this stuff! How'd you like to help me get my
- golden fleece back?)
-
-
- DID IT! *******
-
- (Hey, you're pretty good at